

It’s also clear that DICE is struggling to properly support all these modes, often recycling partially finished ideas or converting existing maps with new objectives on top. Anyone remember Droid Run? Drop Pods? Sabotage? Jetpack Cargo? Yeah, I thought not. I get that more modes sounds better, but twice now, more than half the ways to play Battlefront have all fallen to the wayside. Obviously not everything can make the cut, but I think we can all live without Ewok Hunt and Hero Starfighters if it means Supremacy and Co-op live on.Ģ. There are already some fantastic maps, modes, and units that fans haven’t seen since the first game, and it’d be a serious missed opportunity if DICE were to do the same with Star Wars Battlefront III. While obviously tech upgrades are a factor, a sequel should be built with previous content in mind. One of the most glaring oversights between the rebooted Star Wars Battlefront and Battlefront II is the sheer absence of previously made maps, heroes, and modes. After spending a ludicrous amount of hours with the series, this is what I feel the series needs going forward:ġ. Star Wars Battlefront II’s support has come to an end, but given the sheer profitability of the Star Wars brand and DICE’s previous indications it had more content in mind, one can only imagine Star Wars Battlefront III is in the cards for next-gen systems.
